## Screen Space Global Illumination
- **[[articles/FovGI-1.0 Foveated screen space radiance caching for real-time global illumination|FovGI-1.0: Foveated screen space radiance caching for real-time global illumination]]** — Chen, Z.; Wang, L. (2026). *Computational Visual Media* · [file](https://files.dgkn.uk/papers/2026-chen-fovgi-1-0-foveated-screen-space-radiance-caching.pdf) · [DOI](https://doi.org/10.26599/CVM.2026.9450506)
- **[[articles/SAwareSSGI Surrounding-Aware Screen-Space Global Illumination Using Generative Adversarial Networks|SAwareSSGI: Surrounding-Aware Screen-Space Global Illumination Using Generative Adversarial Networks]]** — Noor, J.; Mahmud, A.; Rahman, M. A. et al. (2024). *IEEE Access* · [file](https://files.dgkn.uk/papers/2024-noor-sawaressgi-surrounding-aware-screen-space-global-illumination-using.pdf) · [DOI](https://doi.org/10.1109/ACCESS.2024.3467102)
- **[[articles/Neural Global Illumination Interactive Indirect Illumination Prediction Under Dynamic Area Lights|Neural Global Illumination: Interactive Indirect Illumination Prediction Under Dynamic Area Lights]]** — Gao, D.; Mu, H.; Xu, K. (2023). *IEEE Transactions on Visualization and Computer Graphics* · [file](https://files.dgkn.uk/papers/2023-gao-neural-global-illumination-interactive-indirect-illumination.pdf) · [DOI](https://doi.org/10.1109/TVCG.2022.3209963)
- **[[articles/Screen Space Indirect Lighting with Visibility Bitmask|Screen Space Indirect Lighting with Visibility Bitmask]]** — Therrien, O.; Levesque, Y.; Gilet, G. (2023). *The Visual Computer* · [file](https://files.dgkn.uk/papers/2023-therrien-screen-space-indirect-lighting-with-visibility.pdf) · [DOI](https://doi.org/10.1007/s00371-022-02703-y)
- **[[articles/Comparative Analysis of Real-Time Global Illumination Techniques in Current Game Engines|Comparative Analysis of Real-Time Global Illumination Techniques in Current Game Engines]]** — Lambru, C.; Morar, A.; Moldoveanu, F. et al. (2021). *IEEE Access* · [file](https://files.dgkn.uk/papers/2021-lambru-comparative-analysis-of-real-time-global-illumination.pdf) · [DOI](https://doi.org/10.1109/ACCESS.2021.3109663)
- **[[articles/Deep Shading Convolutional Neural Networks for Screen-Space Shading|Deep Shading: Convolutional Neural Networks for Screen-Space Shading]]** — Nalbach, O.; Arabadzhiyska, E.; Mehta, D. et al. (2017). *Computer Graphics Forum* · [file](https://files.dgkn.uk/papers/2017-nalbach-deep-shading-convolutional-neural-networks-for.pdf) · [DOI](https://doi.org/10.1111/cgf.13225)
- **[[articles/Fast Global Illumination Approximations on Deep G-Buffers|Fast Global Illumination Approximations on Deep G-Buffers]]** — Mara, M.; McGuire, M.; Nowrouzezahrai, D. et al. (2014) · [file](https://files.dgkn.uk/papers/2014-mara-fast-global-illumination-approximations-on-deep.pdf)
- **[[articles/Approximating dynamic global illumination in image space|Approximating dynamic global illumination in image space]]** — Ritschel, T.; Grosch, T.; Seidel, H. P. (2009). *Proceedings of the 2009 symposium on Interactive 3D graphics and games* · [file](https://files.dgkn.uk/papers/2009-ritschel-approximating-dynamic-global-illumination-in-image.pdf) · [DOI](https://doi.org/10.1145/1507149.1507161)
- **[[articles/Screen-Space Global Illumination Using Radiance Cascades in 3D Video Games|Screen-Space Global Illumination Using Radiance Cascades in 3D Video Games]]** — Dan, G. A.; Jensen, M. · [file](https://files.dgkn.uk/papers/dan-screen-space-global-illumination-using-radiance-cascades.pdf)